Design Improvement Preview
These are the latest improvement of the design so far, I reworked everything using proven-research-based- design best practices. We aim to achieve comfortable level with this new design concept.
Improvement goals :
1. Increase user's confidence in using the app
2. Taking out any complex-to-use perception from user's mind
3. Increase beekeepers trust that this app will actually be helpful for them
Metrics to be measured
Since we don't know yet when this app will be launched, the early metrics from HEART framework that can be used to evaluate the design from prototype phase are :
1. Task completion rate
2. Willingness to adopt from scale 1-10
3. Happiness - satisfaction rating - scale 1-10
Visual improvement concept
01. Rounded corners
Rounded corners are known to make users process the information easier. With this more rounded corners the app should appear more friendly and less intimidating.
02. Higher contrast
Before, the are some elements with contrast ratio below 3 : 1, in the new improvements I made sure everything were above 3:1 contrast ratio to enhance its accessibility.
03. Reduce cognitive load - Only show what matters - Gradual information processing
Before this, I put all elements on the screen in hoping that user would've access things faster but turns out they would pause and slow their pace a bit to process the informations and then make interpretations afterwards. In the new improvements, I gave them flexibility on how they'd want to process informations, this principles are also applied in other sections, especially in warning systems and hive quick monitoring.
04. Layout designed for eye-scanning
I optimised the layout for eye-scanning, meaning that users won't have to read thoroughly words by words to get a grasp on what's going on with their hives. I utilised cards to categorised the informations to help users easily process the informations. This can be measured using 5 seconds test, asked the users to scan the page in 5 seconds and tell us what are the things they can grasp from the screen.
Interaction improvement concept
01. Quick access (1-3 clicks ) to hives that need urgent action
Other than data, user need a real time warning system that could help them anticipate further damage on the hives. That's why I created special sections for troubled hives that needs urgent resolve so they don't have to go through dashboard and apiary section first.
02. Navigation so simple that if you click all the buttons you won't get lost
The thing about less tech savvy Indonesian is that they tend to be afraid to click on anything or they're afraid they would break the device if they do anything.
The first 3 screens are the screens that have the most button variants, with prioritising where to look first, strictly filter the important elements and make sure every buttons are perceived to be clickable, users can safely and confidently press anything without having to be afraid that they'd get lost. The last screen shows that subpages tend to have 1-2 buttons which should help them navigate through pages confidently because of very limited clickable choices.
03. Flexible monitoring style
Beekeepers can use which monitoring style would suit their context, if they only have limited time and just want to casually check how are their hives doing, they can have a detailed view without having to go through one by one, whereas, if they need more data and information, they can just go to hive details and process from there. In the end, the decision is still within the beekeepers judgement.