Balancing with technical feasibility
After few alignments meeting with stakeholders, we continue our journey by seeking approval from tech, to see whether our solution can be implemented in a certain time or not. We discussed with the engineers and turns out there's also limitation in providing real time data as current Tokopedia Travel system can't differentiate general user with Tokopedia employee. Therefore, the stakeholder's proposed solution will be implemented in phase 2. Meanwhile in phase 1, we can only do small improvements for the moment, because converting e-mail system to web app based can't be done in a short time, it would need a solid foundation first and then we can scale later.
Let's start designing!
From the in-depth interview, value mapping, and stakeholders agreement, we then define design principles to help us create the design that actually gives value.
The problems above are the problem that's feasible to be tackled after alignment with stakeholders and engineers which leaves us with the remaining value that we can give through design. Afterwards, the value can be extracted to design principles, the sentence example will sound like this " the design will give value in reducing anxiety because it provides clear progress visibility & expectation, as well as ease at finding what the user's need. This principles help me and my team doing exploration without going out of context.
Design for functionality
To cater use cases, I started the design from information architecture to define how many elements that should be put in one screen, afterwards I translate it into wireframe and flow to visualize the touch points and step by step task that the user need to accomplish.
Design for usability & comfortability
After I figure out how the system should function by creating black and white wireframes, I discussed with the UI designer to colorize it as it should function. After testing it, the user's expectation about how the design works were not well maintained, but they were able to finish the task with little bit of help and explanation. This means, the design is already usable, but not optimise for independent learnability. The design in the middle might provide quick access to everything but it's still overwhelming and resulting cognitive loads instead. Therefore, in the next improvement, I reprioritise what matters and rework the interaction to be more seamless.